We spent this week solidifying decisions and writing our design document.
Throughout this process, many features were either reworked or cut, such as our initial concept, which consisted of the player losing mechanics over time. We've revised the concept to allow the player to disassemble and reassemble the player character robot on command, with each new state bringing different mechanics as well as advantages and disadvantages.
Overall, with the game mechanics set in stone, we're looking forward to implementing it in Unity.
Read the design doc here: https://docs.google.com/document/d/1Nk67lm1kiN6q_0sjYgF0wX46J91Og2uW_UwsCcxQ-VU/...
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